Back in 2005 the first Guild Wars appeared as an interesting alternative to World of Warcraft and Everquest 2. Since then the general market has not changed much, except for the fact that the latter two may be now included into one general category, along with other notable games with similar core mechanics (Lord of the Rings Online, RIFT etc.). This is the reason why each new MMORPG with a gameplay different to certain extent, such as, for instance, recent The Secret World, is subject to high expectations which are sometimes hard to meet. How responsible is Guild Wars 2 in this aspect?
|An official Guild Wars 2 wallpaper, the link is here.|